hlmaster-bun — Master Server Status

Uptime: 19h 59m 11s

Shoutbox

[23:35] puttje: works well but still spam servers 6d 7h ago
[04:54] test: test 6d 2h ago
[08:02] freecs: http://freecs.cs16.net:27500/ 4d 23h ago

Overview

KeyValue
Uptime19h 59m 11s
Total servers21
Unique IPs17
Total players131
Bots30
Active challenges0
Peak servers23
Pending verification0
Pending promoted1
Pending rejected0
Verified16 of 21 (76.2%)

Server Population

StatValue
OS: Windows0
OS: Linux21
Password-protected0
VAC-secured1
Dedicated21
Full servers1
Empty servers12
Avg players/server6.2
Protocol 470
Protocol 4821

Player Distribution

PlayersServersBar
0 (empty)12
1–54
6–101
11–200
21–324

Region Breakdown

RegionCodeServers
Europe0x0319
South America0x022

Server Age

AgeServers
< 1 hour0
1h – 24h7
1d – 7d2
7d – 30d12
30d+0

Server Freshness

Last heartbeatServers
< 1 min (active)0
1–5 min1
5–30 min0
30 min – 2h0
2h+ (stale)20

System

MetricValue
System memory13.8 / 426.4 MB free
System CPU0.8%
Process memory (RSS)86.2 MB +1.8 MB
Heap61.7 / 27.1 MB +1.2 MB
External42.0 MB +1.1 MB
Process CPU1.2% -0.1%
Event loop lagp50 0.15ms / p99 2.8ms -0.51ms
Load average0.00 / 0.00 / 0.00 (1 cores)
RuntimeBun 1.3.11
Platformlinux x64
System uptime3d 23h

Internals

ComponentStatusInterval
Server sweep4m — removed 0300s
PgConnect40s — error: connect ECONNREFUSED 10.13.13.2:5432 (135267ms)120s
Persistence4m — 6 records (1ms)300s
Server rate limiter0 buckets, 0 denied — cleanup 10s (removed 1)30 RPM
Client rate limiter0 buckets, 0 denied — cleanup 10s (removed 0)120 RPM
Challenges0 numeric + 0 string = 0 — oldest none, cleanup 3h 59mTTL 10s
Buffer pool16B: 0, 64B: 0, 1400B: 0 available

Traffic

KeyValue
Packets in776 +2
Packets out397 +1
Bytes in80.5 KB +178 B
Bytes out5.3 KB +10 B
Challenges363 +1
Heartbeats395 +1
Queries18
Pings0
Logoffs0
GMS queries0
Old heartbeats0
Old heartbeats (unknown)0
Errors0
GMS errors0
Rate limit hits0
Reports0
Backpressure drops1
Queries/sec (avg)0.00
GMS bytes in0 B
GMS bytes out0 B
GMS compression ratioN/A

Game Mods

ModServersPlayersBots% of total
icon cstrike2113130 (23%)100.0%

Server Sources

SourceServers
pgconnect15
api5
heartbeat1
dpmaster0

Recently Added

TimeCountryAddressHostnameModMapSource
7h agoLT88.216.70.148:27015GG.MERCENARII.RO # GunGame + Turbo Mode [INTL]icon cstrikefy_simpsonsapi
13h agoBR177.54.151.234:27030((DarkSide)) | #DM | Servidor Oficial BRicon cstrikede_dust2api
15h agoIT212.237.61.195:27015[CS-GAMERS.NET] #1 Zombie Swarm [XP | LEVELS | POWERS]icon cstrikede_dust2api
15h agoDE139.162.162.62:27015eSports.ecila.ro - free vip & rankicon cstrikede_dust2api
15h agoRU45.136.204.194:27015РЭП ВОЙСКА █ [BONUS KNIFE] █ PUBLIC©icon cstrikede_dust2002api
17h agoBR189.114.217.222:27015Cipher South Classicicon cstrikede_stormheartbeat

Verification

KeyValue
StatusIdle
Last run2026-03-31T21:01:11.770Z
Next runDaily at 00:00 GMT (0 0 * * *) — in 16h 30m
Verified0
Timeout5
Rejected1
Fake redirect0
Error0
Removed0
Skipped14
Duration12.2s

Verification Breakdown

StatusCount
Verified15
Pending0
Timeout6
Rejected0
Fake redirect0
Error0
Avg fail count (non-verified)1.8

Recently Rejected

Verification Rejections

ServerReasonWhen
157.180.38.74:27015STEAM validation rejected 6h 58m ago
157.180.38.74:27015STEAM validation rejected 10h 27m ago
157.180.38.74:27015STEAM validation rejected 14h 48m ago

Security

KeyValue
Bans0
Rate limiter buckets0
Rate limit denied0 (120 RPM)
Challenges0 numeric, 0 string (10s timeout)
BackpressureNONE (heap 14.46%, RSS 86.2MB)

Endpoints

Protocol / MethodPortDescription
UDP27010GoldSrc master server protocol (challenge, heartbeat, query, ping)
UDP27950DarkPlaces master protocol (heartbeat, getservers, infoResponse)
UDP27010Native C query server (high-performance query responses via mmap)
HTTP POST8880GMS server list queries
GET8090/IGameServersService/GetServerList/v1/ — Steam-compatible server list (?filter=&limit=&key=)
GET27010/index.html — HTML status dashboard
GET27010/index.md — Markdown status dashboard
GET27010/servers.html — HTML server list (?gamedir= filter)
GET27010/servers.md — Markdown server list (?gamedir= filter)
GET27010/feed.xml — RSS feed of all servers (?gamedir= filter)
GET8090/api/status — JSON status snapshot
GET8090/api/servers — JSON server list (?gamedir= filter)
GET8090/api/mods — JSON mod breakdown
GET8090/api/health — Health check
GET8090/ip — Client IP address (plain text)

Add Your Server


Report a Server


Server Administrator Guide

How to add your ReHLDS server to this master server list

Your game server needs two plugins installed on ReHLDS:

  1. ReUnion — accepts non-Steam clients (protocol 47/48)
  2. rehlmaster — custom master server registration

reunion.cfg — key settings to verify (defaults already allow p47/p48 clients):

1AuthVersion = 4
2SteamIdHashSalt = YourSecretSaltHere16PlusChars
3ServerInfoAnswerType = 0
4FixBuggedQuery = 1
5EnableQueryLimiter = 1

SteamIdHashSalt is required with AuthVersion >= 3. Use a random string of 16+ characters. This prevents SteamID theft between servers.

reauthcheck.cfg — if you have ReAuthCheck installed, disable the per-IP connection limit to avoid kicking legitimate players from shared networks (internet cafes, NAT, VPN):

1CheckMaxIp = 0

server.cfg — add these lines to register with this master server:

1sv_master1 ms.cs16.net:27010
2sv_master2 master1.cs16.net:27010

Once configured, your server will send heartbeats automatically and appear in the server list within a few minutes. If verification is enabled, the master server will query your server to confirm it is reachable.

You can also add your server manually using the form above.

Player Guide

How to use this master server list in your CS 1.6 client

Download the correct version for your game client from the latest release:

BuildDescriptionDownload
Pre-AnniversarySteam Legacy (before 25th anniversary update)cs16-masterservers-pre-anniversary.zip
Anniversary25th Anniversary Update buildcs16-masterservers-anniversary.zip
GoldClientCSPro / GoldClient (non-Steam)cs16-masterservers-goldclient.zip

Steam Legacy & Anniversary

Extract the zip and copy the contents into your Half-Life folder:

Half-Life/
├── mastersrv.dll                  <- new !!
└── platform/
    ├── config/
    │   └── MasterServers.vdf      <- new !!
    └── servers/
        └── ServerBrowser.dll      <- replace ?

Launch with -insecure flag.

GoldClient / CSPro

  1. Replace steam_api.dll in your game folder with the patched version from the zip
  2. Append the contents of hosts_append.txt to C:\Windows\System32\drivers\etc\hosts (run Notepad as Administrator)

The hosts file blocks depot.cs-play.net and renewal.cs-play.net to prevent the auto-updater from reverting the patch.

Configuration

Edit platform/config/MasterServers.vdf to customize master servers:

1"MasterServers"
2{
3    "hl1"
4    {
5        "0"
6        {
7            "addr"    "ms.cs16.net:27010"
8        }
9    }
10}

Add as many entries as needed — the server browser queries all configured masters and merges results. If the VDF file is missing, the default master ms.cs16.net:27010 is used.

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